SOEN 357 - MINI PROJECT
CASE STUDY: DESIGNING FOR THE ELDERLY
SAVVAS SIDERIS
VICTOR-THYRETH OUY
UNDERSTANDING THE PROBLEM
The effects of the COVID lockdown have been profound for many people. However, one group that was heavily affected by the measures was the elderly population. The lockdowns were imposed with the intention of protecting the population, especially the elderly, considered the most vulnerable group. The response from a lot of nursing homes was to limit the number of visitors they received.
Technology and social media are tools for people to stay connected during isolation. Although the elderly population has become a lot more proficient with the use of technology over the years, there is still large variability in their abilities with technology.
In addition, conditions of degenerating, or chronic sickness, become evident a decade before the average lifespan of an individual. They result in additional impairments (cognitive, visual, physical, and hearing).
- The application needs to address both individuals living in nursing homes and their own homes
- The application needs to benefit individuals living in isolation, supporting their daily needs
RESEARCH
Facebook Mobile
Facebook is a very popular social media platform amongst older generations. The size of the platform guarantees that most of their immediate relatives are likely on it. Allows them to stay current about the lives of their older grandchildren, or even updates on their great-grandkidsPill Monitor
iBP
- keep track of crucial health data
- store it
- facilitate information sharing with caretakers and healthcare professionals.
An oversaturation of applications likely does not help in the adoption of new and unfamiliar technology for a lot of individuals.
Additional considerations for the development of an application involve aesthetics that affect the perception of the application itself. Navy blue, sky blue, and aquamarine are the favorite colors for seniors, as well as fonts that are larger and clearer to increase visibility.
Additionally, red and yellow can stimulate dementia patients to eat. The application color scheme should bring out feelings of calmness and excitement, for stimulation. Neutrals, such as white should be used as a background as it is a clean color that matches with the rest [3].
PROTOTYPES
User personas
The application aims to unify different services in a manner in which users of all ages, and technological prowess, can find a functional purpose to use some form of a tool, with the greater intent of improving their mental well-being. An application that groups functional services could help attract users that both accept and do not accept to add this form of technology to their everyday lives. A simple design will allow users of varying skill levels and disabilities easily navigate through the application, to produce real data which can be used by professionals to improve their services.
User Journey
In order to demonstrate the experience of an average user, a user journey was designed. The user journey demonstrates the feelings that an average would experience if they need help with relevant health services. The search for an appropriate application would tire a senior member with limited knowledge of technology in an oversaturated ecosystem of applications. A functional app that can reduce the user's clutter and organize their information while updating the information to their providers could alleviate some of the stress
Sketches
Wireframes
Styles Guide
Colors used
Typography
The font used is of the inter font family found on Figma. It was designed that a simple, modern-looking font would be easily read by users and would match the simplistic theme of the page
FINAL MOCKUPS
CONCLUSION
The team went through an iterative process to determine the best suited color scheme, as well as organize the content in the most simple manner possible. The decided approach that the team took was in consideration of simplicity, as well as limitation of complex elements. The content is displayed in a very streamlined manner, so that even the most inexperienced user can very linearly follow the content. The problem was difficult to define due to the fact that the targeted population possesses extremely varied skillsets regarding technological use. The creation of an application that offers very direct, functional utilities is the best approach at potential encouraging users that are not technologically savvy, to potentially adopt a different method for containing all important information regarding their health.
It is difficult to create a technology for a population that tends to resist its use, and a lot of users that oppose additional technological clutter. The development process was illuminating, as it highlighted the importance of understanding the target audience, limitations that they could impose, and manners in which they can be navigated around. Research for an audience requires extremely careful consideration, as users need to be served a product which is extremely catered to their needs.
Sources
[1] https://www3.paho.org/hq/index.php?option=com_content&view=article&id=9877:seniors-mental-health&Itemid=0&lang=en#gsc.tab=0
[2] https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6391644/
[3] https://aging.jmir.org/2021/2/e28010/
[4] https://www.seniorlifestyle.com/resources/blog/top-8-mobile-apps-active-seniors/
[5] https://www.michiganmedicine.org/health-lab/health-apps-could-help-older-adults-most-dont-use-them
[6] https://eldertech.org/color-in-designing-technology-for-seniors/#:~:text=Navy%20blue%2C%20sky%20blue%2C%20and,the%20spiritual%20or%20reflective%20mood.
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